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Edson Nicolau Ferrão - Unity 6000.3.8f1

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Everyday Puzzles

C#UnityMultiplayer

Developed using state machine to ensure gameplays respect the same structure, changing only the visual interface. Part of the Fanatee game hub architecture.

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Everyday Puzzles cover

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Build a high-performance game hub capable of efficiently loading multiple game types within a single application.

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State machine architecture for polymorphic gameplay and high-performance asset management.

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