Featured Projects
View allJogo Global 3D Casino
The company's first browser-based 3D casino game, architected with TypeScript, Three.js, and Pixi.js. I designed a modular frontend focused on scalability and performance, optimizing rendering, asset loading, and memory management for a smooth experience across desktop and mobile browsers, including older devices. Placeholder project — details coming soon.
No Comply
Award-winning game from the Minas Gerais Cultural Grant. I served as the Lead Programmer for this project, which is a side-scrolling infinite runner featuring skate tricks controlled by finger gestures. I developed a system using Unity DOTS to capture user input from both sides and execute animated tricks. I also created several custom shaders for the project, including Old School Filter, Dim Light, and more.
Suprema Poker
Technical Lead for Suprema Poker, focus on building the frontend engineering structure. I guide the project regarding architecture and process decisions alongside the agility and management teams to ensure the game is fixed with quality without compromising delivery.
Gold Fish Casino
Senior Developer focused on Game Client development with Unity3D, backend integration, and internal tooling. I optimized the game client and maintained the game server API, transitioning between client-side and server-side debugging to solve complex synchronization issues.
Career Highlights
- Architected Jogo Global's first browser-based 3D casino game, establishing the technical foundation for future projects. The commercial success of the title secured a contract expansion for ten additional games and resulted in the creation of a dedicated 3D engineering squad, which I now lead.
- Co-developed Fanatee's internal Unity platform, adopted by every new game since 2020 and still actively maintained today, providing reusable modules for advertisements, authentication, purchases, notifications, persistence, and SDK integrations.
- Led the technical modernization of Suprema Gaming's flagship B2B poker platform, introducing MVVM, Dependency Injection, State Machines, engineering standards, documentation, technical roadmaps, mentoring programs, and structured code review practices.
- Expanded from Unity engineering into Full Stack development at Jahnel Group after consistently delivering high-quality features ahead of schedule for SciPlay's flagship social casino products.
- Served as the technical owner of the Norwegian market at Ortiz Gaming, delivering gameplay systems, backend services, embedded operating system components, hardware drivers, networking protocols, and direct client support.
Experience
Jogo Global
3D Squad Lead | Senior Frontend Engineer
Recruited by a former Technical Lead to establish the company's browser-based 3D game initiative. Designed and developed the studio's first complete Three.js/Pixi.js casino game from the ground up, creating the technical foundation for future titles and leading the 3D Squad created from the project's success.
Suprema Gaming
Technical Lead
Leading the Frontend team in the biggest global company Poker B2B on the company's flagship product, focusing on the strategic modernization of legacy applications and the development of high-performance Unity solutions.
Jahnel Group
Senior Unity Developer → Full Stack Engineer
I developed and optimized the game client, focusing on native integration and performance. On the server-side, I assisted in maintaining and bug-fixing the game server API, transitioning between client-side and server-side debugging to solve complex synchronization issues.
