Unity Icon

File

Edit

Assets

GameObjects

Components

Window

Help

Edson Nicolau Ferrão - Unity 6000.3.8f1

|

|

Here's a collection of my recent work. These projects showcase my expertise in game development, software architecture, and technical leadership.

Suprema Poker

Suprema Poker

Technical Lead for Suprema Poker, focus on building the frontend engineering structure. I guide the project regarding architecture and process decisions alongside the agility and management teams to ensure the game is fixed with quality without compromising delivery.

C#UnityPythonNode.jsMultiplayer
Gold Fish Casino

Gold Fish Casino

Senior Developer focused on Game Client development with Unity3D, backend integration, and internal tooling. I optimized the game client and maintained the game server API, transitioning between client-side and server-side debugging to solve complex synchronization issues.

C#UnityAWSNode.jsPHP
Word Lanes

Word Lanes

Framework development with code structures made into DLLs to be used as an attachment for new projects. Focused on high-quality code using the better suited pattern for every specific problem and great care for software architecture.

C#UnityShaders
Stop 2

Stop 2

Development of asynchronous multiplayer features, challenge systems via push notifications, and real-time multiplayer. Leveraging the base architecture to handle complex LiveOps and seasonal missions.

C#UnityMultiplayer
Everyday Puzzles

Everyday Puzzles

Developed using state machine to ensure gameplays respect the same structure, changing only the visual interface. Part of the Fanatee game hub architecture.

C#UnityMultiplayer
Word Lanes Search

Word Lanes Search

Spin-off of Word Lanes that showcases the robustness of the base project architecture built at Fanatee. Developed rapidly by extending existing modular components.

C#UnityShaders
Rule the Word

Rule the Word

Innovative word game played as if it were Poker. Developed a synchronous multiplayer system using Lambda and IoT on AWS for real-time table updates.

C#UnityMultiplayerAWSShader
Memoverbs

Memoverbs

Educational game developed as a tool to improve students performance. Includes multiplayer features like lobby rooms for 2-4 players and daily ranking systems.

C#Unity.NETSQLGame Design
Dulcemania

Dulcemania

Slots and bingo games developed specifically for the Norwegian market. Integrated native Java and .NET with legacy C/C++ backends.

CJavaPythonC++Landbase
Gravikings

Gravikings

Wearable tech project for a major footwear brand. Engineered a native-to-Unity bridge to integrate physical movements via Bluetooth step-counters.

UnityC#MultiplayerWearable Tech
No Comply

No Comply

Award-winning game from the Minas Gerais Cultural Grant. I served as the Lead Programmer for this project, which is a side-scrolling infinite runner featuring skate tricks controlled by finger gestures. I developed a system using Unity DOTS to capture user input from both sides and execute animated tricks. I also created several custom shaders for the project, including Old School Filter, Dim Light, and more.

C#UnityShadersDOTs