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Here's a collection of my recent work. These projects showcase my expertise in game development, software architecture, and technical leadership.
Suprema Poker
Technical Lead for Suprema Poker, focus on building the frontend engineering structure. I guide the project regarding architecture and process decisions alongside the agility and management teams to ensure the game is fixed with quality without compromising delivery.
Gold Fish Casino
Senior Developer focused on Game Client development with Unity3D, backend integration, and internal tooling. I optimized the game client and maintained the game server API, transitioning between client-side and server-side debugging to solve complex synchronization issues.
Word Lanes
Framework development with code structures made into DLLs to be used as an attachment for new projects. Focused on high-quality code using the better suited pattern for every specific problem and great care for software architecture.
Stop 2
Development of asynchronous multiplayer features, challenge systems via push notifications, and real-time multiplayer. Leveraging the base architecture to handle complex LiveOps and seasonal missions.
Everyday Puzzles
Developed using state machine to ensure gameplays respect the same structure, changing only the visual interface. Part of the Fanatee game hub architecture.
Word Lanes Search
Spin-off of Word Lanes that showcases the robustness of the base project architecture built at Fanatee. Developed rapidly by extending existing modular components.
Rule the Word
Innovative word game played as if it were Poker. Developed a synchronous multiplayer system using Lambda and IoT on AWS for real-time table updates.
Memoverbs
Educational game developed as a tool to improve students performance. Includes multiplayer features like lobby rooms for 2-4 players and daily ranking systems.
Dulcemania
Slots and bingo games developed specifically for the Norwegian market. Integrated native Java and .NET with legacy C/C++ backends.
Gravikings
Wearable tech project for a major footwear brand. Engineered a native-to-Unity bridge to integrate physical movements via Bluetooth step-counters.
No Comply
Award-winning game from the Minas Gerais Cultural Grant. I served as the Lead Programmer for this project, which is a side-scrolling infinite runner featuring skate tricks controlled by finger gestures. I developed a system using Unity DOTS to capture user input from both sides and execute animated tricks. I also created several custom shaders for the project, including Old School Filter, Dim Light, and more.