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Edson Nicolau Ferrão - Unity 6000.3.8f1

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C#UnityShadersDOTs

Award-winning game from the Minas Gerais Cultural Grant. I served as the Lead Programmer for this project, which is a side-scrolling infinite runner featuring skate tricks controlled by finger gestures. I developed a system using Unity DOTS to capture user input from both sides and execute animated tricks. I also created several custom shaders for the project, including Old School Filter, Dim Light, and more.

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Capturing precise user gestures and executing complex animations without compromising quality or performance.

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Shader development and applying Unity DOTS in a commercial production environment.

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