No Comply
Award-winning game from the Minas Gerais Cultural Grant. I served as the Lead Programmer for this project, which is a side-scrolling infinite runner featuring skate tricks controlled by finger gestures. I developed a system using Unity DOTS to capture user input from both sides and execute animated tricks. I also created several custom shaders for the project, including Old School Filter, Dim Light, and more.
projects.view_storeprojects.challenges
Capturing precise user gestures and executing complex animations without compromising quality or performance.
projects.knowledge
Shader development and applying Unity DOTS in a commercial production environment.